Card-drawing spells are good in combo against almost any type of control
In the early days, we'd paint the whole "room" one color, but with time, we realized that a mix of different colors allowed us to up our game and make more dynamic and interesting mechanical suites for different settings
Less depth, more sparkle, and still one of the most opened sets of the era
I expected the MDFCs to be good during preview season, and now that I've been able to build and play with them, they have exceeded my expectations for the Commander format specifically
Voidslime and Absorb are better in cube than other formats due to the low number of hard counters available
This will put you to six mana left in your pool, and each of your walkers can be activated one more time